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Tetris Couldn't Win at This Gaming Ceremony — An Additional Classification Might Solve This

Each time a major prize-giving event draws close, one notices a demand for introducing of new categories to honor unsung work and fill the spirits of followers who have specialized interests.

Another commentator has already made for a horror game category. That would be fantastic. So would strategy board titles, this being a passionate advocate's mission. However, I must insist when I prioritize since similar to single-minded supporters, I possess a compelling case for why my demand remains most pressing and significant. Here's the proposal: It's essential to create an award type for logic-based games.

Categorizing Game Types

Categorizing art by genre defies precise measurement; it’s very subjective, and it will always spark debates and end in fuzzy definitions. This explains why movie academies steer clear of genre categories. However, it represents a necessary evil for the industry of interactive entertainment, showing incredible range they hardly constitute a single creative category.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and for games of all stripes to receive proper recognition, specific award classifications remain vital.

Existing Game Classification System

The major gaming awards currently feature award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these classifications actually cover a lot of ground, and you can find room for most games within them.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges of one title, fast-paced pattern recognition of another game, thought-provoking social scenarios of a third title. Where could they possibly go within current classifications? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games launched regularly without proper recognition during gaming ceremonies, if they accidentally match award groups including Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • A renowned logic title got overlooked in any category that year
  • Another creative title was excluded in 2019
  • A beloved organization game was overlooked in 2021
  • Limited numbers of brain-teasers managed to sneak into small studio or handheld classifications

Importance of Logic Titles

Frequently they represent small games, but the art of the puzzle game holds tremendous importance. Well-known matching games count as most popular titles in the world continuing this trend for an extended period.

The legendary block-stacking game competes with popular creative games for the title of highest-selling title ever; it also contends for best game of all time. Logic titles represent cornerstones to the art of video games, and engaging across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have this problem. One could readily select a field of five interesting, varied, worthy titles every year with ease — perhaps, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these represent titles lacking appropriate categories at major gaming awards. Puzzle game makers are working at the hard edge of video game design, creating some of most fundamental forms of gaming itself. Similar to cinema stunt performers, they deserve recognition. Don't make them wait 35 years.

By

Kayla Duran

Liam van der Meer is a seasoned urban explorer and journalist passionate about city culture and sustainable living.

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